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Undermine review
Undermine review







undermine review
  1. #Undermine review upgrade#
  2. #Undermine review series#
  3. #Undermine review tv#

It feels like there’s always something to spend one of your two currencies on, especially gold. It’s a grindy game loop, but it’s a damn compelling one. Soon I found myself ten hours in and only into the second floor, not even trying to earnestly progress. You do lose an amount of gold upon death, but there are upgrades and items that help you retain more once you die.

#Undermine review upgrade#

I found that I was playing to acquire gold to get my next upgrade more than I was actually playing to win. As I mentioned earlier, I sometimes enjoy a bit of a grind, and that’s what I found myself doing most of the time in Undermine. While Undermine might not have the best combat, its character progression is extremely compelling. But overpowered combinations, while possible, seem to be much more rare in Undermine, and I had a large amount of boring runs that were mostly just opportunities to get gold. And while there are power-ups that can be acquired, Undermine often lacks the type of synergistic upgrades and abilities that make games like The Binding of Isaac so exciting. The combat isn’t bad, but it’s certainly one of Undermine’s weaker aspects, and having a traversal ability or a dodge move would have spiced it up a ton. While you can use jumping to dodge projectiles or jump over spikes, I would have given up the ability to jump for a dedicated dodge. Jumping in a top-down game can be a bit problematic, but Undermine handles it well enough.

undermine review

It’s just so basic-you can move, attack, and jump, and that’s about it. The feeling of combat and even movement is important in a game like Undermine, and Undermine’s style of combat is a little boring, but serviceable. But gold is the currency de jour in Undermine, with a second currency used to craft items and potions that will show up later in your game-and the twist of being able to carry that item into your next run when it’s crafted. Gold doesn’t stay on the ground where it falls, however-little globule-like creatures called pilfers will try to snatch it for themselves. In Undermine you find or mine gold as you go through the levels. Undermine doesn’t require grinding, necessarily, but it’s a difficult game, and every little bit helps.

#Undermine review tv#

I find it cathartic, and I like to put on an audiobook or watch a TV show and grind away. I usually don’t mind grinding in video games that much. For me, that ended up looking like a lot of grinding-which, for me, isn’t so bad.

undermine review undermine review

At first, it felt a little too basic-until I got a few hours in, and realized Undermine isn’t necessarily about boss rushing, but about building up the power of your peasants. It has all of the hallmarks: procedurally generated floors which you explore room-by-room, NPCs to find and rescue that meet you back at the home base, and power-ups to purchase that will show up in your subsequent playthroughs. Its usual fare, and at first, seemed like a pretty basic style of roguelike.

#Undermine review series#

In it, you play a series of peasants, one after the other, as they come streaming down into the mines to defeat the devious denizens therein. In Undermine, powering up is important, and it’s not just limited to power-ups found on your run, but also about levelling up your peasants between runs. Usually, in a roguelike, the few power-ups you find along the way can help you, or define your run. Okay, “task” isn’t entirely accurate, more like “grind.” It’s been a hell of a grind to see everything, and that’s not something I’d usually say about a roguelike game. With Undermine, it’s been a bit of a task to see everything. It’s a fun game, and one I really committed myself to in ways I often don’t when I’m reviewing a game.









Undermine review